![anno 1404 production chains anno 1404 production chains](https://vignette.wikia.nocookie.net/anno1404guide/images/7/7e/Confectioners.jpg)
With upgrading the spaceport, the player gains access to additional sectors, including different climate zones with own mechanics. That way the entire combat system feels like a separated module which would be completely worthless without the city building part. Unfortunately, this is done by just paying resources and clicking a button: The fleet is missing any individualization options: Items are completely gone and the player cannot even choose what kind of ships he wants in his fleet to adapt it to his playstyle.
ANNO 1404 PRODUCTION CHAINS UPGRADE
With victories the player gains combat experience which allows him to upgrade his ships.
![anno 1404 production chains anno 1404 production chains](http://vignette4.wikia.nocookie.net/anno1404guide/images/d/d5/Almonds24.jpg)
A combat fleet is at the player’s disposal, ready to take on all kind of enemies. These invasions can harm our economy with various effects, like blocking trading routes. Said combat missions take place in separated mission maps but it can also happen that our sector gets invaded. One goal is to upgrade our spaceport, which requires also the new raw materials: These can be obtained by solving side quests or by doing combat missions. Both systems change Anno in a slight way but add nicely to it. The closer these are to our production buildings the more logistic they generate. Facilities also consume logistics which we generate through logistic centres. Goods don’t need to be collected by transports from depots anymore, instead they produce a certain value per second. The logistic system is now based on distance. New base mechanics are the workforce system and the logistics: Population produces workforce which is required to run buildings, that way the city and the economy grow quite equally. A loose quest line guides the player through the entire process of setting up a metropolis, a very good solution for a tutorial. It took a while to notice that the Ecobalance system which determined the fertility of an island’s soil has gone farms now always produce with a base value of 100 %. Once all needs are fulfilled the people will get promoted to the next population level which unlocks new needs and with them new production chains.Īs in Anno 2070 we also need to supply our production facilities with power. The system has remained the same: The employees have certain needs which can be fulfilled by producing goods and giving access to public buildings.
![anno 1404 production chains anno 1404 production chains](https://vignette.wikia.nocookie.net/anno1404guide/images/5/56/Anno_1404-campaign_chapter1_transfer_to_warehouse.jpg)
Basic economy needs to be set up: Organic food for the people, building materials need to be produced and access to fresh water is also a fine thing for the people. As usual the player starts on an island and build the first huts. The first change can already be seen here: Unlike Anno 2070 the player does not choose a faction He always plays as a corporation which aims to join the so called Big Five: An alliance of megacorporations that aims to save the world from a pending energy crisis.Īfter choosing a starting sector, a huge part of the initial shock is already gone. Anno 2205 is another jump into new territory.Īt the very beginning the player creates a corporation profile. But Related Design (now BlueByte Mainz) have proven that they are good in transitioning the franchise into new directions: 1701 was the jump into 3D territory, 1404 has changed the entire economic system and 2070 was the first Anno set in a futuristic setting and still it was a great game. Okay these announcements have been a big shock to every Anno fan.